Now, in addition to being able to buy stuff from NPCs, they will also gift you stuff (depending on your relationship level with them). I’m pretty excited with this, because this marks the end of most of the basic NPC interaction stuff!
I’m reworking how NPC interaction works, which isn’t really that interesting to show. So for now, enjoy this GIF of me bitch-slapping the crap out of these snakes!
I had this idea for a tiny tactics game, inspired by Final Fantasy Tactics Advance, and so since I have no self control I worked on this mockup instead of my current projects.
The more of my gamedev stuff you see, the more you’ll notice that my entire design process is mainly just coming up with fun new ways to avoid drawing environmental art.
Oh my sweet lord, this shit took FOREVER to get working!!! But it is working now!! So after you beat your opponent, you get the option of swapping some (or all) of your weapons with theirs. This is the screen where that happens!